M1A2 Abrams
-----------



Mod features:
Detailed model
Bullet impact
10 working wheels
3 extras 
Working lights
Custom weapon settings
Custom LOD models
Custom Collision model






------>IMPORTANT SETTINGS<------

Open each individual file and past the new lines into it (MAKE A BACKUP)



Your GTA/TBoGT/common/data/carcols.dat:

apc,		112,112,112,


Your GTA/TBoGT/common/data/handling.dat

APC	     	 68000.0  1.0   35	0.0 0.0  -0.5  		0.5  3  0.095 1.0 201.0	0.2 0.5 0.7  50.0		0.4 2.5 9.0 0.15 0.47  		1.8  1.0  1.0  0.4 -0.1 0.0  0.5  		0.1 0.0 0.2 1.0 	0.4  40000 		000008		8300080				2


EFLC/TBoGT/common/data/weaponinfo.xml


<!-- APC cannon -->
	<weapon type="EPISODIC_20">
		<data slot="HEAVY" firetype="INSTANT_HIT" damagetype="EXPLOSIVE" group="RIFLE_ASSAULT" targetrange="50.0" weaponrange="200.0" clipsize="1" timebetweenshots="800">
			<damage base="300" networkplayermod="2.0" networkpedmod="1.0"/>
			<physics force="300.0"/>
			<reload time="2066" fasttime="2066" crouchtime="2066"/>



EFLC/TBoGT/common/data/effects/explosionFx.dat


# APC explosive rounds
EPISODIC_4		500.0		75.0		2.0		1.0		7.0		 50.0		-1.0		30.0		0.0016			0.0		0.0		exp_no_sorting		exp_no_sorting		1.0		0	0	0.0	0.0	0.6	GRENADE		0		1.0	0.3	0.0	250.0	30.0	0.3	0






Original Author:
Eagle Dynamics (DCS: Black Shark)


Converted, edited by:
SkylineGTRFreak

Handling settings by:
Rob.Zombie




Install

You have to use Spark IV to install this mod (google is your friend). Open Your GTA/pc/models/cdimages/vehicles.img and import the .wft and .wtd files from this archive. Rebuild the .img and save.



DO NOT MODIFY OR RELEASE ANYWHERE ELSE WITHOUT AUTHOR'S PERMISSION